Saturday, September 13, 2025

AN EPIC UNIVERSE AWAITS!

Epic Universe was  announced by NBCUniversal on August 1, 2019 as Universal's newest, most innovative, state-of-the-art theme park. Five years and nine months later on May 22, 2025 Epic Universe would officially open to the public. The park takes up 110 acres of land, with more areas reserved for future expansions. I am so incredibly lucky, fortunate, and blessed to have been able to step foot inside Epic Universe a mere three months and two weeks after it opened. 

How does Epic Universe fare? Has it earned or does it live up to the hype surrounding it? Well, I didn't get to see everything in Epic Universe, but I did get to experience most of the big attractions there. There WILL be MAJOR spoilers ahead, proceed at your own caution!

I stayed at the Stella Nova Hotel, one of Universal's newest hotels just across the way from Epic Universe. Stella Nova is a value hotel, but I'd rank it significantly higher than either of Universal's Endless Summer hotels. The theming for Stella Nova seems to be that you are aboard a spaceship or space vessel. The hotel is covered in iridescent panels that change color depending on the way the sun hits them, and at night the exterior of the hotel lights up in fiber optic lights like the cosmos. 

Upon approaching the entrance, you enter an automatic revolving door that helps to sell the illusion that you are entering into someplace else. The inside is spacious, pristine, and very white with minimal but effective theming. The rooms are your average hotel rooms. The only note I will add is that in my room the AC wouldn't come on automatically. I would have to manually turn it on and up if I wanted it working. I can't say if this is the case for every room or not, but this was my experience, so be aware just in case.

The best things about Stella Nova are that it is within walking distance to Epic Universe, and you get to access Epic Universe an hour before park opening. A nice walking path is provided for hotel guests, and busses to Epic, Citywalk, IOA, and USF arrive every twenty minutes. I opted for the walk most times, and found it takes around ten to twenty minutes (depending on traffic, you have to cross a busy intersection) to reach the main gates. One of the coolest things is you can hear the music playing at the main gates all the way from across the road, it's pretty crazy. 

Epic relies heavy on face recognition technology for ticket verification, express pass queues, and locker rentals/item retrievals. In other words, you won't have to pull out your ticket or express pass as often as you might expect (HURRAY!!!!). I am also thrilled to say I didn't experience any issues or difficulties with this new tech. For the most part, it was a painless experience.

Upon entry, you find yourself in front of the Chronos, which is the icon for the park. The Chronos stands at thirty feet tall and contains several medallions and spinning pieces which represent each land, portal, or universe in the park. The Chronos also acts as the main gate for Epic Universe. After entering through the Chronos, you find yourself inside Celestial Park. 


                            CELESTIAL PARK

Let's come out of the gate swinging. Celestial Park is one of the absolute best theme park lands in the entire world. There is a backstory to Celestial Park, but it's very hard to make out what exactly it is. It involves these beings called Celestians who were actually walk around characters for a while before Universal removed them. Regardless, the vibes, theming, and detail in Celestial Park are immaculate. There is near-constant vegetation and water features including rivers, streams, and fountains. 

The fountains in Celestial Park were designed by the same people who created the Bellagio fountains at Las Vegas. The fountains in Celestial Park are gorgeous, stunning, and endlessly entertaining to watch. There is a mini-show every fifteen to seventeen minutes or so, and a final ten minute show to close out the park themed to each portal/land/universe in Epic Universe. In a day and age where Disney is actively gutting any water feature they can find (Fountain of Nations, Rivers of America), it's so incredibly satisfying to see Epic Universe do the opposite.

It was certainly a thing to watch people constantly stop to sit and watch the fountains. There wasn't a seat left for the final show, which gives off Illuminations: Reflections of Earth and Fountains of Nations vibes (minus pyrotechnics and projections). Turns out people actually like having water features and fountains in their theme parks. They add to the overall atmosphere of the park, are free, don't require you to wait in a line to experience, and give guests something to do while in-between attractions. 

Celestial Park itself gave off Disney Springs/Downtown Disney vibes to me, and I mean that in the best way possible. It feels like a small, little city or town. The musical score that plays throughout the area is beautiful. I wish Universal would release a full album of the music from Celestial Park like they did with Dark Universe.

 Celestial Park is the main land in Epic Universe. Allow me to explain. Epic Universe has a unique structure from most theme parks. For example, in Islands of Adventure the first land you enter is Port of Entry, which then opens up to all the other islands. 

Celestial Park is essentially Epic Universe's Port of Entry, except it's very neat, clean, pretty, sleek, and looks new. As you walk through Celestial Park (which might be the largest land at Epic Universe), you'll occasionally come across a large portal for each individual land/universe. The land connected to each portal is self-contained and you must exit out the way you came (through the portal or close to it) in order to return to Celestial Park and explore other lands/universes. In other words, Celestial Park is how you access each land/universe/portal in Epic Universe.

Celestial Park has quite a few shops and restaurants within it, there's even a backstory created for the mascot for Celestial Park's candy shop, a black bear named Captain Cacao. Celestial Park is such a vibe (Yes, I will be using this phrase a lot.) to walk through, especially at night (trees, vegetation, and water fountains glow with color). There's a live band that plays throughout the day, and even a few "secret" garden paths to explore. 

Despite the amount of vegetation, there is very little shade in Celestial Park (and Epic Universe as a whole). This is the biggest issue with Epic Universe. Orlando in the summer months becomes a practical desert, with the heat and humidity aiming to kill. Luckily, there are quite a few "cooling stations" set up around Epic Universe with large signs pointing you to where they are. 

It also doesn't hurt to pick up a Coca-Cola Souviner Freestyle cup as well. They are refillable throughout the day for free, and cost twenty-one dollars.. I mostly used mine for water, though each land except for Nintendo has it's own unique soda flavor. Celestial Park's is called Celestial Spritz and tasted (to me at least) like a blood orange soda. Different, but not bad. I actually preferred it to the other unique soda flavor I tried (more on that later).

From Celestial Park, you can see inside some of the other lands. There are some sightline issues. I wouldn't say there is anything too egregious or unforgivable, but they are definitely there if you look for them. I've also heard speculation that in time the vegetation in Celestial Park will grow to provide enough shade, but I'm not sure that's going to be the case from what I've seen. This is not ideal, and can make walking around the park or waiting in outdoor queues painful. For this reason, I would say the best time to visit would be in December, January, February, March, and maybe even April as those months tend to be much cooler and less humid. 

Unfortunately, I missed the main attraction in Celestial Park, Stardust Racers. I had attempted to hit it once during the day, but the wait time was close to two hours. I tried again at night with Express, but they only had one track open (it's a dueling coaster), and Express was barely moving. So, I'll take the Big L on that one. Whoops! 


               CONSTELLATION CAROUSEL

I got to ride this puppy at night, and let me tell you, it did not disappoint. It's a real vibe. The carousel is large and open air. It's themed to the different constellations, so the figures you get to ride on are bulls, bears, rams, lions, etc...they represent the constellations in the sky. 

The ride starts and the lights go out. The figures you're riding on light up with twinkling fiber optics. They begin to rise, fall, spin, and even move in reverse all in synchronization to music played overhead. There are various different tracks that play, and the tracks are different at day and night. This is a very re-ridable and incredibly satisfying carousel, easily my favorite one I've ridden. It's like riding a synchronized dance. It's magical.


              PIZZA MOON RESTAURANT

A clever take on Georges Melies' 'A Trip to the Moon'. In this version, we landed on the moon, and found it was made of cheese. Naturally, we used this moon cheese to make pizza. The interior is full of moving and swinging figures that resemble the aesthetic style of that film. It's a very colorful and pleasant place to be in, and the costumes the attendants wear are delightful.

 I had the Nanarossa, which is basically their take on a Margherita. It was honestly the best pizza I've had in a theme park. It was restaurant quality. Out of the restaurants I ate at in Epic Universe (which weren't many), I'd rank Pizza Moon as number one. Every restaurant at Epic Universe relies on mobile ordering through the Universal app. There are some where you can order at the window, but there are others where you can only order through the app. It's not a difficult process, but it does take some getting used to.




                         ISLE OF BERK

This land/universe aims to recreate The Isle of Berk from the animated How to Train Your Dragon films. Upon entering you are greeted by a large stone which is inscribed with the story of Berk. After walking around the stone you are met by an immense body of water. Jutting out are two enormous statues, one of which emits fire. They are the same statues from the films. 

This land/universe feels sizable, and easily the best and coolest thing about it are the numerous animatronic dragons that litter the land. You won't see them right away, but will come across them as you explore the island. This is something theme park fans have dreamt about forever, integrating animatronic figures into your lands, and to finally see it brought to reality is unreal and incredible. There are walk around characters from the films including Astrid, Gobber, Hiccup, Ruffnut, Tuffnut, and several dragons. 

Toothless gets his very own meet-and-greet area with wait times regularly running at two to three hours. That's another one I'm taking a BIG L on. I did get to see Toothless and his interactions with guests and he really is amazing to behold. An incredibly impressive animatronic. I just didn't get to personally interact with him. 

The only walk around characters I got to meet were Ruffnut and Tuffnut, who were almost constantly out and interacting with guests. They are very fun and lively, and are a joy to talk to. I didn't get to ride Dragon Racer's Rally, but I'm ok with that. The land itself feels more for families or kids, but that isn't a bad thing. It's colorful, animated, and lively. Overall, a pretty fun area to spend some time in.


          HICCUP'S WINGED GLIDERS

This is Epic Universe's Hagrid's Magical Creature Motorbike Adventure. There are several launch moments/acceleration points, Hiccup is there with you the entire time via constant voice-over narration, and the ride itself is very smooth, pleasant, and fun. It's more of a family coaster than a kiddie coaster as there are some thrills to be found here. The bare basic plot is that Hiccup has designed a new contraption that will help us fly like dragons. Before he can put the final wings on our vehicle, a jealous Toothless launches us early and thus we have a roller coaster. 

There are an animatronic Toothless and Hiccup you encounter before the launch, and several other animatronics of dragons both babies and adults as you coast around Berk. Easily my favorite part of the coaster is flying through what I guess you would call the dragon rookery. The rookery is a large, open-air structure that essentially acts as a bunch of birdhouses for the dragons. As we fly through the rookery, we have to dodge and weave amongst several dragon's heads. It's a really cool, magical moment.


            THE UNTRAINABLE DRAGON

If you don't want to wait in a two to three hour wait to meet Toothless, but you still want to see that dragon fly, then getting your butt in a seat for The Untrainable Dragon is an absolute must. It's the best show at the park and is essentially Epic's 'Finding Nemo: The Musical' (talking about the OG version and not the "updated" one). It's a true broadway production with great songs (Universal really should release an album for the show. I would buy one. My favorite song was the opening one), impressive sets, surprisingly cool fight scenes, and lively choreography.

 The plot involves a new dragon that arrives on Berk, threatening the island with it's aggressive attitude and untrainable nature. It's up to Hiccup to find a way to train the dragon or else it very well may be slaughtered by Berk's vikings. The highlight of the show is the second scene, where Co2 is pumped into the theater to replicate clouds while images of clouds fill the screens that surround the theater. Then, Toothless swoops in from above. 

A fully-realized, fluid, lifelike animatronic of Toothless soars above your heads. On top of Toothless is a live-actor playing Hiccup. A live-actor is riding an animatronic dragon as it's swooping and literally diving over your heads. Hiccup will wave at audience members as this is happening. Then, as if that weren't enough, Toothless proceeds to descend downwards, landing on the stage. Hiccup gets off Toothless, and Toothless flies up into the air and off stage. Absolutely freaking incredible. Mind-blowing. You will believe you saw a dragon fly. 


         SPIT FYRE GRILL RESTAURANT

This quick-service restaurant has what is undoubtedly the most popular food item at Epic Universe: The Mac and Cheese Cone. I opted for the tastier variety, called The PB and J- Pork, Bacon and Jam. It's a bread cone that is filled with Mac and Cheese, BBQ harissa pulled pork, and peanut bacon jam.  I chose to sit at Hooligan's Harbor, which is a covered area that overlooks Fyre Drill, an interactive shooting water ride which seems to have a small footprint (Didn't get to ride this, either). It's a very pleasant area to eat at, but unfortunately the PB and J gave me some painful indigestion for a good two to three hours. Not fun.


    SUPER NINTENDO WORLD

Super Nintendo World offers everything a fan of Nintendo could want or ask for. You truly feel like you have entered into the world of their video games. The two main entrances both force you upstairs, one by escalator, the other by a flight of stairs. While trekking those two flights of stairs to the entrance is not fun, I actually prefer the second entrance as it's much moodier and atmospheric. 

Once you exit Peach's Castle, you are immediately bombarded with an onslaught of external stimuli. The land is bursting with kinetic motion, everywhere you look something is moving or making noise and there is a close to infinite amount of interactive elements to discover and play with (including multiple blocks to bop with your hands or your head, if you're feeling brave enough). It's overwhelming, but undeniably effective and immersive. There's even a mini-land attached to Super Nintendo World themed to Donkey Kong Country. 

Donkey Kong Country isn't particularly big, but it is well-themed and the music that plays throughout the area is an absolute bop. Super Nintendo World will try to convince you to buy a Power-Up Band, a wearable accessory similar to a MagicBand that allows you to unlock mini-games throughout the land, track your score on Mario Kart: Bowser's Challenge, and compete with friends/family. A Power-Up Band costs approximately forty-eight dollars. In order to use the band in Donkey Kong Country, you have to purchase a Donkey Kong Country add-on accessory. 


   DONKEY KONG MINE-CART MADNESS

On this family coaster, we join Diddy Kong, DK, and Dixie Kong as they race against a nefarious rival tribe to find the Golden Banana. The story sounds like stuff for kids, but this is a family coaster through and through. This is Epic Universe's Big Thunder Mountain Railroad. The queue is fairly small, with not a whole lot to see. That said, there is a large Funky animatronic and another for his parrot. Funky acts as the pre-show as he conveys the plot of the ride to riders. 

Funky and his parrot are pretty cool, impressive, and entertaining to watch. The big draw of the coaster is that it attempts to simulate the "jumping the track" moments from the Donkey Kong video game. How well does it pull the effect off? I sat in the front row and I have to say...well enough. It's easy to buy into the idea that your cart is jumping the tracks, even if these moments can lead to some bumpiness or roughness. 

The biggest downside to this coaster is that there is a very good chance most won't be able to ride it due to horrendously low capacity. Each coaster car only seats four riders. This means wait times tend to fall on the long side. I would say if the wait time is an hour or less, go for it...anything longer stay away.  Express might be your best bet, but even that line can get absurdly long. I wound up using my hour early access to hit it first thing, and that honestly might be the smartest way to go about tackling this attraction.

                 YOSHI'S ADVENTURE

What a delightful little ride. It's essentially Epic's version of the Seuss Trolly Train Ride, but so much better than it's predecessor. First off, the queue is adorable as heck and the music that plays throughout it is very nice. The story is that we are joining Yoshi for an egg hunt. When you find an egg on the ride, you press the corresponding egg button on your ride vehicle. 

The Yoshi vehicles are VERY slow moving, and the ride feels like it could be a little bit longer. It basically exists to give guests a relaxing aerial view of Super Nintendo World, but there is one interior show scene and multiple animatronics throughout. I've heard people complaining about this one, but I can't agree. I found it to be incredibly relaxing and pleasant. 


     MARIO KART: BOWSER'S CHALLENGE
 
Bowser has challenged Mario and friends to a Mario Kart race to be held at his castle. Little do they know, Bowser has been hard at work devising a plan to finally defeat Mario at his game. We are on team Mario, and are invited to tour Bowser's castle before the race. It's a pretty cool queue with clever, cute rooms to explore while you wait. 

Before you board your Kart, you pick up a Mario hat which you adjust by turning a white plastic knob on the back. Once in the Kart, there is a pair of plastic glasses that magnetically attach to your Mario hat. These are AR goggles, which constantly project images of various Mario Kart racers, characters, and effects. These images often obstruct your view of physical sets, objects, and props in the real world and even at times completely obscure your view of the track. It's a chaotic, confusing, and overwhelming experience. 

The AR Goggles/Mario Hat combo is also pretty top heavy, and you don't want it drooping too low, so make sure your Mario hat is nice and tight. The way the game is played is you look to aim, press both buttons on your steering wheel to shoot, and steer your steering wheel in the corresponding direction when indicated to do so. This is the most Video Game: The Ride attraction I have ever been on. It's incredibly ambitious, and the physical props and sets are all incredibly impressive, which is why it can be frustrating that the AR images can get in the way of the physical environments at times. 

There are some moments where the goggles and sets work in perfect unison (like a physical prop crushing one of the AR Mario Kart racers). The moment that makes the entire experience worth it comes near the end of the attraction, where you get to actually race on the rainbow road. Practical effects, screens, and AR images blend together perfectly to sell the illusion that you have entered the game Mario Kart and are racing on the actual Rainbow Road. It's incredibly thrilling, and it feels like your Kart practically takes off on a bit of a roller-coaster. In the end, Mario Kart is a perfect encapsulation of what the game Mario Kart is. This attraction should hold some amount of appeal for anyone who grew up playing Mario Kart. 


             DARK UNIVERSE

Now, onto the reason I made this trip in the first place: My undying love for the classic Universal Monsters. Dark Universe continues Universal's attempts to bring the classic Universal Monsters into the modern day, and is easily their most successful endeavor yet. Dark Universe is set in the small town of Darkmoor, the favorite haunting spot of all the classic Universal Monsters. Upon approaching the Darkmoor portal, you are greeted by Danny Elfman's original score composed specifically for this land/universe and all the attractions and shops within it.

 Like every portal in Epic Universe, a large screen covers the top inner portion of the portal. For Dark Universe, crackling lightning and electricity are projected onto the screen. The portal gives way to a crumbling, wooden structure and then you exit the wooden structure into a decrepit graveyard covered in a fine fog and a chained entrance to an undercroft. If you linger at the undercroft, you can hear disturbing rattling and commotion coming from deep inside. 

As you make your way through the graveyard, you come across two open coffins for photos/selfies, and the iconic Grim Reaper statue from the original Frankenstein film. Now, you arrive at the entrance to Darkmoor village. Hanging in a gibbet/iron cage across from the Darkmoor village sign is a deceased creature which is definitely not human in origin. In the center of the village is a large fountain which is connected to the undercroft and catacombs, and constantly emits large billowing clouds of fog. 

Dark Universe isn't as large as one might imagine. I'd estimate it's around the size of Hogsmeade in IOA, maybe a little bigger. Luckily, the theming here is absolutely top-tier. It really does feel like you have stepped foot inside a classic Universal Monsters film. 

The cool little details and easter eggs littered throughout the land only make it that much more cool and satisfying. Atop the entrance to Pretorious' shop, there's a crumbling balcony littered with arrows. Inside Dr. Pretorius' shop you can find a portrait of Pretorius. It bears the likeness of Dr. Pretorius from The Bride of Frankenstein. The portrait sits above a coffin, who rests within? 

The multiple walk around characters were all performed to perfection, and I had the luck of getting to meet each one. The violinist actually plays in Das Stakehaus to entice guests to join her outside for a tale (more of Das Stakehaus later). Dr. Griffin/The Invisible Man was actually not rude to me and gladly welcomed a picture. I got to shake the hands of The Bride of Frankenstein and Victoria Frankenstein's Monster (or as I call him, Franky), as well as give Franky a hug. 

Franky and his bride were both confused and unsure what to make of this. He turned to me and asked: "Why hug?" And I told him because he is "so good", and the Bride said "He's very good", I said "The best". I told Franky he has "big heart, strong heart", then I placed him hands on top of mine and I kind of moved my arms up and down and repeated "Friend, friend". This made both of them happy. 

I also got to have a delightful interaction with Igor, who seems to be a fan favorite and tends to have the best improv and interactions with guests. I even had the luck of brushing past a monster hunter! If you are having trouble meeting your monster or character of choice, don't feel afraid to ask a team member when they would be meeting next and they'll steer you in the right direction. You definitely want to try to meet each character here.

There are also cool mini-shows for Frankenstein's Manor and The Burning Blade Tavern. I believe they both happen every fifteen minutes or so, and are accompanied by lighting and sound effects before the big reveal. The Burning Blade is supposed to be the old mill that was set afire with Frankenstein's Monster inside. Before it bursts into flame, a church bell rings and various vegetation lights up to simulate the torches of the villagers along with audio of an angry mob. The Burning Blade erupts into flame and stays on fire for a good minute or two before another explosion extinguishes the flames for good. RIP Franky. 

For The Manor, you will notice various strobe/lighting effects around the village, along with the audible buzz of electricity as Victoria drains power from Darkmoor to fuel her experiments. All this, before a loud explosion of electricity is heard with dazzling lightning/electricity effect that pulses around and atop the manor. After you pass Frankenstein's Manor, you find yourself traveling through a more heavily forested area. You quickly find yourself amongst a guild of mystics (Universal's update/refresh of Gypsies since the word Gypsy was historically used as a racial slur against people of Eastern European descent). 

 
             CURSE OF THE WEREWOLF

The queue for this is pretty cute but uninvolving, the theme being that you are traveling through the forests from The Wolf Man film where the Guild of Mystics have set up camp. You are making your way to Maleva the fortune teller to see if you are cursed or not. Unbeknownst to you, Maleva fully intends to send you into the jaws of the werewolves that prowl the forests the Mystics call home. This ride is fairly short, likely running less than two minutes in length, but it packs more of a punch or wallop than I was expecting it to. The coaster cars each spin a full three hundred sixty degrees as you careen around the track. 

I'd say the best part is everything after your back-and-forth through the cabin, which is when the spinning really kicks into full gear. This baby has some serious thrills, which is why it's disappointing it's so short. Werewolf is another ride that has atrociously low capacity. Each car only seats four guests. This means (much like Mine-Cart Madness) the wait times tend to be very lengthy. 

Express is usually a safe bet, but whatever you do, practice some self-love and stay FAR AWAY from Single Riders. Even when the Single Riders line looks very short, it can take upwards of an hour to secure a seat. If you are opting for the regular line, I'd say an hour's wait is manageable, but anything over that I would skip it. It's also interesting that this reinterpretation of the Maleva character is a full-on villain and total dick. She seems to take enjoyment in sending hapless tourists off to be mauled. It's quite a radical departure from the Maleva in the original film, who was tragic in nature.

                                                                                                          
                     MONSTERS UNCHAINED:         

             THE FRANKENSTEIN EXPERIMENT

And so we arrive at one of the largest draws of Epic Universe, one of its headlining attractions, and supposedly one of the best rides on the planet: Monsters Unchained. This is the first ride ever where I deliberately avoided watching any on-ride videos before I hopped on board. I was shocked that the wait times were consistently under an hour. In fact, most of my waits were ten to fifteen minutes. (Maybe people are too afraid to go on it...or even too afraid to step foot into Dark Universe? I’ve heard the likely reason for the low wait times is the ride is ridiculously efficient.). 

Regardless, we wind our way up to the main doors of Frankenstein's Manor. The place has stood abandoned for decades, it's crumbling facade a constant reminder to those living in Darkmoor of the terrible legacy of Dr. Henry Frankenstein and the horrors he wrought upon the village of Darkmoor. Lately, it would appear that a new character has taken up residence in the manor. A young woman named Victoria who claims to be the great-great granddaughter of Dr. Henry Frankenstein (Her name is a reference to the first name of Frankenstein in the novel, Victor). Victoria and her assistants have been conducting experiments within the manor and Victoria herself has been in the process of investigating and exploring the undercroft and catacombs that lie under Darkmoor. 

Upon stepping foot inside the manor, look down. Notice the entrance has a large carpeted area that likely is supposed to be a welcome mat. Be a courteous guest and wipe your shoes before entering the manor. In the rotunda are two large spiral staircases adorned with two large, ornate and frightening paintings. At the base of the steps stand two imposing corpse-esque statues. At the top of the staircase is a painting of Dr. Henry Frankenstein from the original Frankenstein film. 

Before ascending the staircase, you take a sharp left down a creepy hallway which has the phrase "Who's the true monster?" illuminated in blacklight. After passing through the hallway, you enter the living room which has a comfy sofa situated inside near a roaring fire. Atop the hearth is an actual picture of Henry and Elizabeth from the original classic. In the fire you can see a newspaper with the headline "Shadows over Darkmoor". In the living room there is a large container for organ storage/transport, above which a family tree of the Frankensteins sits on the wall. Victoria has crudely stapled a picture of herself to the middle of it, obscuring whoever was there originally. 

In the next room, there stands a glass case in which the preserved corpse of the Boris Karloff Frankenstein's Monster lies (with a pair of undies on to keep him decent). A scanning effect triggers often, analyzing the monster and its anatomy. In this same room are grotesque spinal, cranial, and musculature structures preserved and on display. After this, we get to ascend the staircase, moving alongside those frightening paintings and past the portrait of Henry. We enter into another room that houses an old-school projector. On one wall are tacked black-and-white photos of the classic Universal Monsters. The projector is playing found footage of Victoria's assistants hunting down and ultimately being attacked by each of the classic Universal Monsters. They were apparently successful in their attempts to capture the monsters, but their success came with great casualties, as you will see.

After this, we are ushered into the first pre-show where the delightful freak Igor greets us and taunts us, revealing that the path ahead is filled with danger and that he will be piloting our Catacombs Navigation Unit before letting us in to see the good doctor. In other words, we are in the best of hands. In the second pre-show are animatronics of Victoria Frankenstein and her Monster, both of which are absolutely mind-blowing. Victoria Frankenstein's Monster actually takes several steps forward, and the facial detailing on Victoria Frankenstein is un-freaking-believable. She is easily the most lifelike animatronic I have ever seen in my entire life. You have to keep reminding yourself this is an actual animatronic and not a CGI screen you are looking at. You have to see it for yourself to fully understand. 

Victoria reveals that she intends to reclaim the name of Frankenstein, and has been experimenting with taming/controlling each of the classic Universal Monsters. Quasimodo, The Phantom of the Opera, The Brides of Dracula, Creature from the Black Lagoon, Imhotep/The Mummy, and The Wolf Man have all fallen to the ambition and hubris of Victoria. Only one refuses to heel: Dracula. Victoria has invited all of us here to bear witness to her ultimate triumph, the final submission of Dracula to her will. Her monologuing complete, Victoria sends us into the catacombs to meet her for the final experiment.  

On the way there we pass by a room that holds Dracula's opened coffin, and several artifacts that belong to Eric/The Phantom of the Opera (a violin, a sheet music holder, a picture of Christine Daae from the silent movie), a burst open cage that likely contained The Wolf Man, and a sarcophagus for Imhotep/The Mummy. After this we walk down some catacombs with skeletons or corpses in repose and that leads us directly to the loading area. Our Catacombs Navigation Units are Kuka Arms, essentially the same exact ride system from Harry Potter and the Forbidden Journey. Igor takes control of our vehicle and within seconds of Victoria starting the experiment, Dracula flips the tables and wrestles control away from her, freeing himself and all the other monsters (Potentially even placing them directly under his control). With all hell literally breaking loose and the Monsters staging a full-on violent revolt, it's up to Victoria and Igor to find a way to stop the monsters from escaping and save their guests. 

Monsters Unchained is basically a re-invention of Harry Potter and the Forbidden Journey. Gone are motion simulator screens, replaced by an over-abundance of animatronics and regular screens (similar to the vault screens directly before Voldemort and Nagini's attack in Escape From Gringotts). Each monster gets at least one fully-realized, hyper-realistic, intimidatingly large animatronic except for Quasimodo and The Brides, who are more static figures with limited motion. The Wolf Man gets two (The first Wolf Man was broken for all of my at least 5 ride-thrus, so it seems he might have been permanently shut off. Let's hope that's not the case), Drac gets three.

 A good deal of the Animatronics on the ride are large (I'm talking at least nine or ten feet tall). Some get closer to your ride vehicles than others do, but you never feel in danger of them being able to touch you, though their sheer size is enough to make you shrink back a bit in your seat. The movement profile for the Catacombs Navigation Units are at least on par with Forbidden Journey, very possibly more intense. It's a very impressive and cool ride, but unfortunately it's not quite perfect. 

Some areas are too bright and you can make out the warehouse walls. There are other areas with egregious and immersion breaking black curtains. They placed some chains in front of a few of the curtains, but this is essentially an obvious/glaring band-aid. Luckily, Monsters Unchained is so incredibly cool and wildly ambitious that it isn't too hard to overlook these issues. 

Monsters Unchained: The Frankenstein Experiment is not the best ride in the park, but it is undoubtedly the coolest. The queue for Monsters Unchained is easily the best in all of Epic. It also has the largest number of animatronics we've gotten in a dark ride in the modern day, as well as the most lifelike and realistic animatronics you'll find in Orlando. In other words: It's a do-not-miss. 

One of my favorite things about this ride, is that it presents you with a question in the queue: Is Victoria Frankenstein a hero, a villain/monster, or something in between? The name of the ride itself might imply that it's actually Victoria who is the one being tested. Upon exiting, the attraction hasn't given us a definitive answer. Instead, it provides clues throughout and allows riders to form their own conclusions. Personally, I think she is doing good, but despite her claiming altruistic intentions, there is the implication that her actions are coming from a place of self-serving, ego, and a quest for power and control. I'm not sure if she's definitively bad or good, as there is a genuine case to be made on each side. 

Regardless, Monsters Unchained: The Frankenstein Experiment is everything fans of the classic Universal Monsters have wanted. I don't personally think it's scary (I found the Dementors in Forbidden Journey to be scarier than the monsters in Unchained), but more-so atmospheric, creepy, and freaky. For your first ride, I strongly recommend you wait in the regular line despite how long it may or may not be. The queue is easily on par with Forbidden Journey, Gringotts, Kong, and Battle at the Ministry. You fully believe you are walking through Frankenstein's Manor. 


          DAS STAKEHAUS RESTAURANT

Easily the most impressive restaurant I've ever eaten at in a theme park. The interior is themed to the old hang out of vampires and their familiars. The vampires have been staked and run out of town, and their familiars now run the place. Beware though, there are rumors that deep within Das Stakehaus the vampires have set up camp once again. 

Stepping foot inside Das Stakehaus, you will believe you are not in a theme park anymore. The interiors are large, spacious, and very creepy. There are multiple staked corpses of vampires adorning the place, it's dimly lit, and the entire place is awash in red lights on occasion. I could see kids being genuinely too afraid to stay in here for long. 

I wound up ordering the Crimson Glazed Pork. It's char siu-style roasted pork belly with bloody roast pork dipping sauce, charred green onion mashed potatoes, roasted baby carrots, and acorn squash, crispy maitake mushrooms. It was a very satisfying and tasted similar to the Banh Mi sandwich from The Confisco Grill at Islands of Adventure. The sauce is poured over the pork and is pretty tart. It's not a great sauce, but I didn't hate it.

 The specialty soda is called Screaming Berry and it tastes like a blueberry soda. The specialty mocktail is called the Monocane, and themed to the invisibility potion that Dr. Griffin/The Invisible Man created. It's lime green in color and comes in an apothecary glass with a wood stopper and test tube straw. It tastes like a very fizzy green apple soda. It's not bad, and is worth a try for the curious, but I wouldn't order it every time. 



    WIZARDING WORLD PARIS

Using the time-turner as an over-arching thematic icon, Wizarding World Paris spans two timelines. The world itself is set in 1927 Paris, the primary location for the underwhelming Fantastic Beasts: The Crimes of Grindelwald. The lone ride in the land, Harry Potter and the Battle at the Ministry, takes place after the events of Harry Potter and the Deathly Hallows Part Two. I have never been to Paris and my memory of the Grindelwald movie is poor (perhaps deliberately so), but that aside, I really did feel like I had entered a real city outside of a theme park. Imagine Diagon Alley, if it was even more spacious and open-air. 

This is easily the most real, authentic feeling land Universal has created. I didn't shed any tears upon entry, but I might as well have with how in awe and shock I was. There's even a small little mini-area that's like Paris' Knockturn Alley. There is a traveling show that performs in the main square on occasion, but I didn't get to see them.

 I've been told that there are Hogwarts students that roam throughout the area. They might have been there, but I didn't notice them. There are many cool elements that interact with your wand throughout the land (if you purchased one for the hefty fee of eighty-five dollars. If you have an old wand, you can bring it to Wizarding World Paris, and they will update it to the second generation wand and give you a new map too). Luckily, there are always people standing around trying to activate one of these elements. If you really want to see some of the effects, just stand back, be respectful, and watch what they trigger. 

    HARRY POTTER AND THE BATTLE AT   

                           THE MINISTRY

In this attraction, we enter the Paris Metro Floo, which deposits us into the Ministry of Magic months or years after the Battle of Hogwarts and the defeat of Lord Voldemort (It's unclear the date, if I had to guess I'd say it's 1998 or 1999.). This is accomplished via a very cool effect which utilizes a tunnel, green light, and fogWe have arrived on a very special day: The trial of Dolores Umbridge. The whole wizarding world is in celebration, and everyone (even muggles) have been invited to attend. 

The magical elevators from the films will ferry us to the trial, but along the way, Death Eaters attack and free Dolores Umbridge. She has one goal, find a time turner and use it to go back to the rule of Lord Voldemort. It's up to Harry, Ron, Hermoine, Umbridge's much maligned house-elf Higgeldy, and us to stop Umbridge and bring her back to face justice. The queue for this attraction is one of the best in the world (but not the best in the park). 

The queue is elaborately themed and downright labyrinthine as you wind your way through various areas of the Ministry. It just goes and goes and goes and goes. Right when you think you're getting near the end, SURPRISE, there's another room. The ride vehicles resemble more ornate versions of the elevators from Tower of Terror. This alone might be enough to get some sweating. 

No need to fear, Tower of Terror, this is not. There are no real drops, and the ride experience resembles more of a cross between Transformers and Escape from Gringotts. There are several motion simulator portions, scenes, dark ride show scenes, and the ride vehicle can whip and spin riders around with a good deal of force as well as simulate rapid rising motion and sudden acceleration. This ride feel enormous, and the dark ride show scenes are easily the most impressive parts with large set pieces, spacious rooms, and life-like animatronics that react to other animatronics, events on-screen, and riders. For example, there are Death Eater animatronics that often wind up targeting and attacking riders. Out of all the rides I went on, this is the one I consider the best. 

                    

                  LE CIRQUE ARCANUS

This show is certainly ambitious, to say the least. The queue is very cool, long, and circus themed. It's a neat, highly themed area that isn't painful to wait in until the pre-show opens. It's definitely one of the coolest and most unique queues (and pre-show rooms) in Epic.

Le Cirque Arcanus (Pronounced Leh Sirk Ar-Can-Oo) was a very popular traveling circus . Their collection of fantastic beasts and the tricks they would be forced to perform were the talk of the town...until Newt Scamander freed all the beasts (Apparently this occurred in the Crimes of Grindelwald film. Even the villain of this show, Ringmaster Skender, was apparently a side-character in that film as well.). The show has fallen on hard times since.

 A desperate Ringmaster Skender sends his house-elf Burgle to, *ahem*, burgle away Newt Scamander's suitcase. With the suitcase and all of Newt Scamander's entire menagerie of fantastic beasts at his control, Skender might finally be able to bring Le Cirque Arcanus back to its former glory. Gwenlyn, a No-Maj new hire for the circus, might be the only one brave enough to save the innocent creatures inside Newt's suitcase. The pre-show gets you appropriately hyped for what you are about to experience, and the main theater is every bit as cool aesthetically as every other room here. Unfortunately, this show is an absolute mess. 

There are only a total of three circus acts in the show, only one act out of those three was cool, and none of those acts involve fantastic beasts. What do I mean? Well, with Le Cirque Arcanus you essentially get two shows: a circus show and a special effects showcase. The only issue is neither is particularly memorable or coherent. The best part of the circus part is a performer who blows bubbles with her hands, fills one with fog/Co2, and then the entire room fills with bubbles filled with fog/Co2. This creates one hell of a cool effect when you pop the bubbles and they burst into willowy wisps of fog. 

The best part of the sfx/tech showcase is when the stage rises up, revealing a whole set underneath as stairs unfold from under the stage above. It's an honest-to-God jaw-dropping moment. The biggest issues with the show are that the story makes absolutely zero sense and the pre-show promises an experience it never intends to deliver on. The pre-show sets audiences up for a circus show that is going to integrate fantastic beasts as part of the show. As I stated before, this never happens. 

There are multiple fantastic beasts which appear through use of screens, large animatronics, puppets, and live actors. However, they are never utilized as part of the circus and are only ever seen inside the suitcase. In fact, it looks like Ringmaster Skender doesn't have a clue as to how he's going to integrate these creatures into his circus show. So, why is he going around advertising that fantastic beasts are back in Le Cirque Arcanus if he doesn't have any intention of showing them off to the public yet? It doesn't make any sense. 

The icing on top of the cake is that god-awful surprise appearance from Newt Scamander via screen. The character looks like Eddie Redmayne, but he doesn't sound like Eddie Redmayne. It's distracting. One can only guess that the reason why a live-actor isn't used instead is because of some stipulation in the contract with WB/JK Rowling that says that only likenesses of the lead actors from the films can be only be utilized through screens or something. 

The live-actors who portray Ringmaster Skender, Gwenlyn, and Skender's MC are all fantastic, with my favorite being Skender. The actor I got was very into the role, and played both the exaggerated and exuberant, and sinister and secretive sides of Skender to perfection. It's a shame he wasn't in the proceedings more often. The new tech or special effects are all pretty cool, but nothing is on the level of Toothless in The Untrainable Dragon. Maybe see Le Cirque Arcanus before you see The Untrainable Dragon, the show might impress and dazzle more that way.  


                     FINAL THOUGHTS

You forget what it’s like to walk into a brand new theme park for the first time. Up until Epic, Disney’s California Adventure was the newest theme park in the USA, and that opened twenty-four years ago. It’s going to be exciting to watch Epic receive expansions, new rides, and new shows over the coming years. The vegetation and foliage will grow bigger and eventually fill up even more space. Epic is already breathtaking to look at, and it’s likely only going to get more aesthetically pleasing as the years march onwards. 

Those only stepping foot into Epic Universe primarily for the rides are going to be disappointed, as they only make up a fraction of what there is to see and do at the park. As stated previously, in my opinion the single biggest issue is the lack of shade at the park (and while the trees and such still have room to grow, I’m not sure they will eventually provide the shade park guests crave in the brutal summer months.). If you are going to go to Epic Universe only for a day, I would say Express is an absolute must. 

At the time of my writing this, Epic Universe only offers the basic Express Pass (where you can only use the pass once per attraction) at a minimum cost of one hundred forty five dollars plus tax. Epic does not accept the complimentary Express from Universal hotels at the time of this writing as well. The minimum cost of a one day ticket to Epic comes out to around one hundred forty nine dollars plus tax. If you decide to try to do Epic Universe in one day, don’t go in with the aim of trying to do every experience. Take your time, enjoy yourself. Go in with no expectations and just stroll around the park, if you come across an attraction with an acceptable wait time, jump in line.

 If you want my honest advice though, I would suggest you give yourself at least two days in Epic Universe, the more days the better. For example: I spent around a day and a half in Epic Universe with Express Pass. I got to see most of what I wanted to do, but there is still plenty that I wasn’t able to get around to doing. That said, I feel incredibly satisfied with what I got to experience and I’m excited about going again.  

With Epic Universe, Universal makes a legitimate claim to the title of best theme park corporation working in the USA right now. I’m not sure I can say that Epic Universe is THE BEST theme park in Orlando or the US, but I can say with confidence it’s one of the top four theme parks in the state…one of the top 5 in the country. Epic Universe pulls off real magic. You will experience things here you didn’t think were possible. 

Every cent Universal spent on this park is apparent in the final product. This was a clear labor of love, you can tell the designers cared deeply about what they were creating and every cent Universal spent on this park is there for you to see in the finished product. There is a legitimate argument to be made for it being the best theme park in the country. When the stardust has settled, Epic Universe easily establishes itself as one of the absolute best theme parks in the world due to it’s unrivaled theming and world-class attractions. 


FAVORITE WORLDS- CELESTIAL PARK, DARK UNIVERSE, WIZARDING WORLD PARIS

BEST QUEUE- MONSTERS UNCHAINED: THE FRANKENSTEIN EXPERIMENT

BEST ATTRACTION- HARRY POTTER AND THE BATTLE AT THE MINISTRY

BEST SHOW- THE UNTRAINABLE DRAGON

COOLEST ATTRACTION- MONSTERS UNCHAINED: THE FRANKENSTEIN EXPERIMENT

BEST CHARACTER TO MEET: IGOR

BEST ATTRACTION TO RIDE AT NIGHT- CONSTELLATION CAROUSEL or YOSHI’S ADVENTURE 

Sunday, March 2, 2025

SMALLS' BEST OF 2024

TOP 15 MOVIES OF 2025

1.Challengers

2.Dune: Part Two

3.Nosferatu

4.The Brutalist

5.Conclave

6.Anora

7.I Saw The TV Glow

8.Strange Darling

9.The Wild Robot

10.The First Omen

11.Wicked

12.Queer

13.Smile 2

14.The Substance

15.A Real Pain


BEST ACTRESSES

1. Mikey Madison - Anora

2. Willa Fitzgerald - Strange Darling

3. Nell Tiger Free - The First Omen

4. Zendaya - Challengers

5. Demi Moore - The Substance

6. Lily-Rose Depp - Nosferatu

7. Naomi Scott - Smile 2

8. Margaret Qualley - The Substance

9. Angelina Jolie - Maria

10. Lauren LaVera - Terrifier 3

11. Kirsten Dunst - Civil War

12. Lupita N'Yongo - A Quiet Place: Day One

13. Samara Weaving - Azrael

14. Brandy - The Front Room

15. Carolyn Bracken - Oddity



BEST ACTORS

1. Adrian Brody - The Brutalist

2. Bill Skarsgard - Nosferatu

3. Daniel Craig - Queer

4. Timothee Chalamet - A Complete Unknown

5. Josh O'Connor - Challengers

6. Mike Faist - Challengers

7. Josh Magaro - September 5

8. Glen Powell - Hit Man

9. David Dastmalchian - Late Night with the Devil

10. Keith Kupferer - Ghostlight

11. Ralph Fiennes - Conclave

12. Sebastian Stan - The Apprentice

13. Nicolas Cage - Longlegs

14. Jonno Davies - Better Man



BEST SUPPORTING ACTRESSES

1. Leonie Benesch -  September 5

2. Kathryn Hunter - The Front Room

3. Cailee Spaeny - Civil War

4. Emma Stone - Kinds of Kindness

5. Dolly De Leon - Ghostlight

6. Chloe East - Heretic

7. Sophie Thatcher - Heretic

8. Caroline Menton - Oddity

9. Isabela Rossellini - Conclave

10. Aunjanue Ellis-Taylor - Nickel Boys

11. Rachel Sennot - Saturday Night



BEST SUPPORTING ACTORS

1. Guy Pearce - The Brutalist

2. Carlos Diehz - Conclave

3. Jeremy Strong - The Apprentice

4. Matt Wood - Saturday Night

5. Willem Dafoe - Nosferatu

6. Nicholas Holt - Nosferatu

7. Kyle Gallner - Strange Darling

8. Sergio Castellito - Conclave

9. Dylan O'Brien - Saturday Night

10. Cory Michael Smith - Saturday Night

11. 

12.

13.

14.

15.

16.

17.

18.

19.

20.

21.

22.

23. Shia LaBeouf - Megalopolis

24. David Thompson - It's What's Inside

25. Steve Pemberton - Better Man



Hugh Grant - Heretic

*Nicholas Braun - Saturday Night

*Drew Starkey - Queer

Jason Schwartzman - Queer

*Pierfrancesco Favino - Maria

*Kodie Smitt-McPhee - Maria 

**Dan Stevens - Cuckoo

*Clarence Maclin - Sing Sing

*Sean San Jose - Sing Sing

*Kieran Culkin - A Real Pain

*Jesse Eisenberg - A Real Pain

*Joe Alwyn - The Brutalist

**Chris Hemsworth - Furiosa: A Mad Max Saga

**Kevin Bacon - MaXXXine #

**David Jonsson - Alien: Romulus

Channing Tatum - Blink Twice

Alvaro Morte - Immaculate

*James McAvoy - Speak No Evil #

*Mark Eydelshteyn - Anora

*John Lithgow - Conclave

*Lucian Msamati - Conclave

*Stanley Tucci - Conclave

*Peter Sarsgaard - September 5

*Ben Chaplin - September 5

*Yura Borisov - Anora

*Simon McBurney - Nosferatu 


BEST PRODUCTION DESIGN

1. Nosferatu

2. Wicked

3. Dune: Part Two

4. Alien: Romulus

5. The Brutalist 

6. Queer

7. Furiosa: A Mad Max Saga

8. Conclave

9. Beetlejuice Beetlejuice

10. Gladiator 2

11. It's What's Inside

12. A Quiet Place: Day One

13. Kingdom of the Planet of the Apes

14. Civil War

15. Heretic


BEST YOUNG ACTORS/ACTRESSES

1. Alyla Browne - Furiosa: A Mad max Saga

2. Alisha Weir - Abigail

3. Mila Lieu - Cuckoo

4. Dan Hough - Speak No Evil

5. Zoe Ziegler - Janet Planet



BEST CINEMATOGRAPHY

1. Nosferatu

2. Challengers

3. The Brutalist

4. Dune: Part Two

5. I Saw the TV Glow

6. Maria

7. Longlegs

8. Civil War

9. Queer

10. The Apprentice

10. Anora

11. Conclave  

12. The First Omen 

13. The Apprentice

14. Nickel Boys

15. It's What's Inside

16. Smile 2

17. Furiosa: A Mad Max Saga

18. The Fall Guy

19. Strange Darling

20.

21.

22.

23.

24.

25.

26.

27.

28.

29.

30.

31.

32.

33.

34.

35.





Late Night with the Devil

Wicked

Beetlejuice Beetlejuice

Lisa Frankenstein

Kingdom of the Planet of the Apes

**Kinds of Kindness

Ghostlight

Tuesday

MaXXXine #

Oddity 

**A Quiet Place: Day One

**Cuckoo

Alien: Romulus

**Strange Darling

The Substance

Saturday Night #




BEST EDITING

Challengers

The Brutalist

Maria

Queer

The Substance

The Apprentice

It's What's Inside




BEST SOUND

The Brutalist

The Substance

Challengers



BEST ADAPTAED SCREENPLAY

Queer

Dune: Part Two

Nosferatu

September 5

Kingdom of the Planet of the Apes


BEST ORIGINAL SCREENPLAY

The Substance

Challengers

Strange Darling

I Saw the TV Glow

The Brutalist

Conclave

Anora

A Real Pain



BEST SCORE

Wicked

Beetlejuice Beetlejuice

Challengers

Queer




BEST VISUAL EFFECTS

1.Beetlejuice Beetlejuice

Nosferatu

Kingdom of the Planet of the Apes

Wicked

Dune: Part Two

Furiosa: A Mad Max Saga

Better Man



BEST MAKEUP AND HAIRSTYLING

2.Beetlejuice Beetlejuice

1.Nosferatu

5.Lisa Frankenstein

6.Late Night with the Devil

4.Furiosa: A Mad Max Saga

3.The Apprentice


BEST DIRECTOR

The Brutalist

Strange Darling

Dune: Part Two

Challengers

The Substance



BEST ANIMATED FILM

3.Flow

4.Sonic the Hedgehog 3

1.The Wild Robot

2.Inside Out 2

5.Wallace and Gromit: Vengeance Most Fowl

Friday, February 28, 2025

IT'S TIME TO DIM THE LIGHTS: SAYING GOOD-BYE TO MUPPET*VISION 3-D

Muppet*Vision 3-D was the very last project Jim Henson worked on before his death at the too-young age of fifty-four. In it, Kermit and crew have set up shop at Disney's Hollywood Studios, where they have formed Muppet Labs and Muppet Studios. The Muppets invite us to take a tour of their studios and preview Dr. Bunson Honeydew and Beaker's latest invention- Waldo: The Spirit of 3-D. As this is the Muppets, it doesn't take long for things to spiral wildly out-of-control as our tour and demonstration threaten to destroy the very theater we're seated in.

The queue rooms are decent enough, replicating the look of a studio building or office. The pre-show is a certified classic, so much so that crowds will line up early just so they can catch the whole thing. The theater we sit in is a faithful recreation of the classic Muppet theater from the Muppet Show (Easily one of the coolest things about this attraction).

Muppet*Vision 3-D has more on it's mind that good old-fashioned chaotic mayhem for the whole family. No, no, Muppet*Vision 3-D is actually a very clever commentary on the 3-D format. It uses Waldo: The Spirit of 3-D as a way to critique 3-D. Waldo is annoying and distracting. He is not needed, useful, nor does he add anything important to the proceedings. In fact, his presence actually detracts from the show, and he actively works to disrupt our tour/demonstration throughout. Can you see how these critiques can be applied to 3-D as well? Waldo was voiced by Steve Whitmire (who also voices Rizzo the Rat and Bean Bunny in the show). This is noteworthy as Steve would go on to voice Kermit from 1992-2017, before the Walt Disney Company ultimately dismissed him from their employ.

Muppet*Vision 3-D was directed by Jim Henson and Frank Oz (who also voices Miss Piggy, Fozzie Bear, and Sam the Eagle in the attraction). Bill Prady (‘Honey, I Shrunk the Audience’, ‘Here Come the Munsters’, 55 episodes of ‘Dharma and Greg’, 17 episodes of ‘The Muppets’ reboot, 280 episodes of ‘The Big Bang Theory’) wrote the screenplay for the attraction. Peter Anderson (T2 3D: Battle Across Time, Magic Journeys, Captain EO, Star Trek: The Experience - Borg invasion 4D, Newseum 4D Experience) was in charge of cinematography. The cinematography looks mostly grounded and life-like and the writing is classic Muppets all the way.

Disney has been slowly erasing their classic 3-D attractions. Honey, I Shrunk the Audience, The Captain EO re-release, and It's Tough To Be A Bug are all gone (well, Bug is on the way out shortly. Might have to review that one too. Such vivid memories). The Muppets have been given an eviction notice to vacate the premises as Muppet*Vision 3-D and the entire Muppets Courtyard (including fan-favorite pizza restaurant Pizzerizzo) is set to be demolished for a new Monsters Inc. themed land with a hanging door coaster, a new show, and possibly a smaller ride. The Muppets have been given the ok to take over for Aerosmith at Rock N Roller Coaster.

I'm obviously looking forward to the new Monsters Inc. land, but the big issue is that the land could have easily replaced Animation Courtyard instead. It would appear that corporate chose Muppets Courtyard as the location mostly because there is office space located behind Animation Courtyard that they plan on using for staff and higher-ups. Just goes to show where their real priorities lie (Want more proof? They are turning the Galactic Star Cruiser Hotel into office space for Imagineers when the hotel sits on a LARGE piece of land that really should be used for future expansion of Disney's Hollywood Studios).

So, I guess that's it for Muppet*Vision 3-D. Disney has promised they're looking into ways to preserve the movie and other aspects of the attraction, though I'm betting they just drop the queue video and main show on Disney + and call it a day. Muppet*Vision 3-D was the last remnant of the original, classic Muppets before Disney took over and diluted the brand and its signature tone and style. It's a shame to lose such a culturally important attraction, but Disney never really cared much about the Muppets to begin with. Just look at how they've treated Henson's lifework after his untimely passing.


5 STARS

Thursday, February 6, 2025

A LOOK BACK: HONEY, I SHRUNK THE AUDIENCE

 Honey, I Shrunk the Audience (or HISTA for short) opened in EPCOT at Walt Disney World on November 21, 1994. It was one of the greatest 3-D attractions ever built. 

Randal Kleiser (‘Honey, I Blew Up The Kid’, ‘Grease’, ‘The Boy in the Plastic Bubble’, ‘The Blue Lagoon’, ‘Flight of the Navigator’, ‘Big Top Pee-Wee’) and Bruce Broughton (‘Honey, I Blew Up The Kid’, the ‘Spaceship Earth’ attraction, ‘Harry and the Hendersons’, ‘The Monster Squad’, ’Moonwalker’, ‘The Rescuers Down Under’, the ‘The Timekeeper’ attraction, ‘Stay Tuned’, ‘Homeward Bound: The Incredible Journey’, ‘So I Married an Axe Murderer’, ‘Tombstone’, ‘Baby’s Day Out’, the ‘Miracle on 34th Street’ remake, ‘Homeward Bound II: Lost in San Francisco’, the ‘Ellen’s Energy Adventure’ attraction, ‘A Simple Wish’, ‘Lost in Space’, the ‘It’s Tough To Be A Bug’ attraction, the ‘Soarin’ Around the World’ attraction, and ‘The Making of Me’ attraction ) return to direct and score the attraction, respectively.  

Bill Prada  (‘Muppet*Vision 3-D’, ‘Here Come the Munsters’, 55 episodes of ‘Dharma and Greg’, 17 episodes of ‘The Muppets’ reboot, 280 episodes of ‘The Big Bang Theory’) and Steve Spiegel (26 episodes of ‘The Arsenio Hall Show’, the pre-shows and ride portion for the ‘Dinosaur’ attraction, the pre-show and ride portion for the ‘Star Tours: The Adventures Continue’ attraction, the pre-show and ride portion for the ‘Web Slingers: A Spider-Man Adventure’ attraction, and the pre-shows and ride portion for the ‘Guardians of the Galaxy: Cosmic Rewind’ attraction) penned the screenplay. 

Dean Cundey ( ‘Where the Red Fern Grows’, ‘Halloween’, ‘Rock n Roll High School’, ‘The Fog’, ‘Escape From New York’, ‘Halloween II’, ‘Halloween III: Season of the Witch’, ‘The Thing’, ‘Psycho II’, ‘Romancing the Stone’, ‘Back to the Future’, ‘Big Trouble in Little China’, ‘Who Framed Roger Rabbit’, ‘Back to the Future Part II’, ‘Back to the Future Part III’, ‘Road House’, ‘Nothing But Trouble’, ‘Death Becomes Her’, ‘Jurassic Park’, ‘Hook’, ‘The Flintstones’, ‘Casper’, ‘Apollo 13’, ‘Flubber’, ‘The Parent Trap’ remake, ‘What Women Want’, ‘Looney Tunes: Back in Action’, ‘Garfield: The Movie’, ‘Camp Rock’, and ‘Jack and Jill’) was in charge of cinematography. No wonder the film looked so good and realistic! 

The plot is as follows: We are guests attending an open house for The Imagination Institute, where Wayne Szalinski will be accepting the Inventor of the Year award for his new Shrinking and Enlarging Machine. After several set-backs, the planned demonstration of the machine goes horribly awry, shrinking the entire audience as well as Wayne’s son Nick. The entire film was presented as if it were a live, in-theater awards show and the antics and chaos that occurred within the theater lasted for approximately fifteen minutes.

In-theater effects included strobes, wind, air, water, and smoke. There was also an air effect located on the floor or under the seats that would replicate escaping mice. The auditorium was mounted on a gimble (essentially a moving base) that could be raised or lowered four inches. The theater would rock and shake at certain moments as well, replicating foot-steps, and the sensation of being shrunk and blown up.

Most of the original actors reprise their roles including Rick Moranis as Wayne Szalinski, Robert Oliveri as Nick Szalinski, Marcia Strassman as Diane Szalinski, and Daniel and Joshua Shalikar as Adam. For whatever reason, Amy isn’t present. They are all as memorable as they were in the films. Eric Idle as Imagination Institute Chairman Nigel Channing is a welcome, funny addition to the cast. He fits in well.

The setting of The Imagination Institute is cool, inspired, and memorable. The Imagination Institute is an organization dedicated to technological innovation and the research and study of imagination. It seems to be a little on the wacky side. Scientists employed there besides Wayne Szalinski include Dream Finder, Prof. Phillip Brainard from Flubber, and Eugene Higgins (from The Computer Wore Tennis Shoes), among others. These additional scientists do not make appearances in the show proper, but are referenced in the nearby attraction ‘Journey Into Imagination With Figment’, which is also set within The Imagination Institute. 

The whole experience definitely made audiences feel like they had stepped foot into the world of the films. I remember I would often attend multiple times in one day, and it always left me smiling. HISTA (Honey, I Shrunk The Audience) was definitely a million times better than Honey, We Shrunk Ourselves and Captain EO (the 3-D show that predated HISTA and ended up replacing it as well). HISTA permanently closed its doors on May 9, 2010.  I know I still miss HISTA a good deal, and the memories made during the attraction will continue to stick with me for the rest of my life.

Wednesday, February 5, 2025

CRITIC'S CHOICE AWARDS SPECULATION

With the Critic's Choice Awards just days away, I figured now is as good a time as any to take a look at the nominees and share my thoughts.


 BEST PICTURE

9. A Complete Unknown

4. Anora

2. The Brutalist

3. Conclave

1. Dune Part Two

10. Emelia Perez

8. Nickel Boys

7. Sing Sing

6. The Substance

5. Wicked


BEST ACTOR

2. Adrian Brody - The Brutalist

3. Timothee Chalamet - A Complete Unknown

1. Daniel Craig - Queer

4. Colman Domingo - Sing Sing

6. Ralph Fiennes - Conclave

5. Hugh Grant - Heretic


BEST ACTRESS

4. Cynthia Erivo - Wicked

6. Karla Sofia Gascon - Emelia Perez

5. Marianne Jean-Baptiste - Hard Truths (Need to see)

3. Angelina Jolie - Maria

1. Mikey Madison - Anora 

2. Demi Moore - The Substance


BEST SUPPORTING ACTOR

2. Yura Borisov - Anora

Kieran Culkin - A Real Pain (Need to see)

3. Clarence Maclin - Sing Sing

4. Edward Norton - A Complete Unknown

1. Guy Pearce - The Brutalist

Denzel Washington - Gladiator 2 (Need to see)


BEST SUPPORTING ACTRESS

 Danielle Deadwyler - The Piano Lesson (Need to see)

1. Aunjanue Ellis-Taylor - Nickel Boys

3. Ariana Grande - Wicked

2. Margaret Qualley - The Substance

4. Isabella Rossellini - Conclave

5. Zoe Saldana - Emelia Perez


BEST YOUNG ACTOR/ACTRESS

1. Alyla Brown - Furiosa: A Mad Max Saga

Elliott Heffernan - Blitz (Need to see)

Maisy Stella - My Old Ass (Need to see)

Izaac Wang - Didi (Need to see)

2. Alisha Weir - Abigail

3. Zoe Ziegler - Janet Planet


BEST ACTING ENSEMBLE

3. Anora

5.Conclave

6. Emelia Perez

1. Saturday Night

2. Sing Sing

4. Wicked


BEST DIRECTOR

8. Jacques Audiard - Emelia Perez

5. Sean Baker - Anora

4. Edward Berger - Conclave

1. Brady Corbet - The Brutalist

6. Jon M. Chu - Wicked

3. Coralie Fargeat - The Substance

7. RaMell Ross - Nickel Boys

2. Denis Villeneuve - Dune: Part Two


BEST ORIGINAL SCREENPLAY

4. Sean Baker - Anora

 Moritz Binder, Tim Fehlbaum, Alex David - September 5 (Need to see)

3. Brady Corbet, Mona Fastvold - The Brutalist

Jesse Eisenberg - A Real Pain (Need To See)

2. Coralie Fargeat - The Substance

1. Justin Kuritzkes - Challengers


BEST ADAPTED SCREENPLAY

6. Jacques Audiard - Emelia Perez

4. Winnie Holzman, Dana Fox - Wicked

3. Greg Kwedar, Clint Bentley - Sing Sing

5. RaMell Ross & Joslyn Barnes - Nickel Boys

2. Peter Straughan - Conclave

1. Denis Villeneueve, Jon Spaihts - Dune: Part Two


BEST CINEMATOGRAPHY

1. Jarin Blaschke - Nosferatu

5. Alice Brooks - Wicked

2. Lol Crawley - The Brutalist

6. Stephane Fontaine - Conclave

3. Greig Fraser - Dune: Part Two

4. Jomo Fray - Nickel Boys


BEST PRODUCTION DESIGN

2. Judy Becker, Patricia Cuccia - The Brutalist

4. Nathan Crowley, Lee Sandales - Wicked

5. Suzie Davies, Cynthia Sleiter - Conclave

1. Craig Lathrop, Beatrice Brentnerova - Nosferatu

Arthur Max, Jille Azis, Elli Griff - Gladiator 2 (Need to see)

3. Patrice Vermette, Shane Vieau - Dune: Part Two


BEST EDITING

4. Sean Baker - Anora

1. Marco Costa - Challengers

5. Nick Emerson - Conclave

2. David Jansco - The Brutalist

3. Joe Walker - Dune: Part Two

Hansjorg Weifbrich - September 5 (Need to see)


BEST COSTUME DESIGN

4. Lisy Christl – Conclave  

1. Linda Muir – Nosferatu  

5. Massimo Cantini Parrini – Maria  

2. Paul Tazewell – Wicked  

3. Jacqueline West – Dune: Part Two  

Janty Yates, Dave Crossman – Gladiator II  (Need to see)


BEST HAIR AND MAKEUP

4. Christine Blundell, Lesa Warrener, Neal Scanlan – Beetlejuice Beetlejuice

5. Hair and Makeup Team – Dune: Part Two

2. Stéphanie Guillon, Frédérique Arguello, Pierre-Olivier Persin – The Substance  

3. Frances Hannon, Sarah Nuth, Laura Blount – Wicked  

1. Traci Loader, Suzanne Stokes-Munton, David White – Nosferatu  

Mike Marino, Sarah Graalman, Aaron Saucier – A Different Man  (Need to see)


BEST VISUAL EFFECTS

Mark Bakowski, Pietro Ponti, Nikki Penny, Neil Corbould – Gladiator II (Need to see) 

5. Pablo Helman, Jonathan Fawkner, Paul Corbould, David Shirk – Wicked  

3. Paul Lambert, Stephen James, Rhys Salcombe, Gerd Nefzer – Dune: Part Two 

4. Luke Millar, David Clayton, Keith Herft, Peter Stubbs – Better Man  

1. Bryan Jones, Chervin Shafaghi, Pierre Olivier-Persin, Jean Miel – The Substance  

2. Erik Winquist, Stephen Unterfranz, Paul Story, Rodney Burke – Kingdom of the Planet of the Apes


BEST ANIMATED FILM

2. Flow

1. Inside Out 2

Memoir of a Snail (Need to See)

3. Wallace and Gromit: Vengeance Most Fowl

The Wild Robot (Need to see)


BEST COMEDY

A Real Pain (Need to see)

3. Deadpool and Wolverine 

1. Hit Man

My Old Ass (Need to see)

2. Saturday Night

Thelma (Need to see)



BEST FOREIGN LANGUAGE FILM

All We Imagine as Light (Need to see)

2. Emilia Pérez 

1. Flow 

I’m Still Here (Need to see)

Kneecap (Need to see)

The Seed of the Sacred Fig (Need to see)


BEST SONG

“Beautiful That Way” – The Last Showgirl – Andrew Wyatt, Miley Cyrus and Lykke Li (Haven't heard)

1. “Compress / Repress” – Challengers – Trent Reznor, Atticus Ross, Luca Guadagnino

3. “El Mal” – Emilia Pérez – Zoe Saldaña, Karla Sofía Gascón, Camille

“Harper and Will Go West” – Will & Harper – Kristen Wiig (Haven't heard)

“Kiss the Sky” – The Wild Robot – Maren Morris (Haven't heard)

2. “Mi Camino” – Emilia Pérez – Selena Gomez


BEST SCORE

4. Volker Bertelmann – Conclave

2. Daniel Blumberg – The Brutalist 

5. Kris Bowers – The Wild Robot 

6. Clément Ducol & Camille – Emilia Pérez 

1. Trent Reznor & Atticus Ross – Challengers

3. Hans Zimmer – Dune: Part Two 



Thursday, January 30, 2025

BACK TO THE STUDIOS: A TRIP TO DISNEY'S HOLLYWOOD STUDIOS

Over the weekend, I got to travel to Disney's Hollywood Studios (Which I call MGM or The Studios). The last time I visited the park was in 2015, close to a decade ago. During the interval we lost The Great Movie Ride to Mickey and Minnie's Runaway Railway. The entirety of the Streets of America (including Lights! Motors! Action!: Extreme Stunt Show, Honey, I Shrunk the Kids Movie Set Adventure, and The Osborne Family Spectacle of Dancing Lights) was demolished for Star Wars: Galaxy's Edge and Toy Story Land. Just recently, it was announced we would be losing Muppet*Vision 3-D and Muppet's Courtyard to a new Monster's Inc. land, Monster's Inc. hanging door coaster, and a Monster's Inc. themed show. Forcibly evicted out of their theater, The Muppets will settle down on Sunset Blvd where they will replace Aerosmith on Rock 'n' Roller Coaster. Yes, a lot has changed at the park. It still feels the same in many ways, but it also feels different too. 



Star Wars: Galaxy's Edge / Batuu - Walking around the park, it's hard to deny the absence of the Streets of America is felt. It feels like something is missing. Putting that aside, the new land is phenomenal! It doesn't scream Star Wars, but if you allow yourself enough time in the area it becomes easy to believe you're on another planet. There is some nice foliage and greenery near the front of the land, but overall Galaxy's Edge/Batuu resembles more of a bustling or busy town / marketplace. It felt Middle-Eastern or Arabic (not a complaint, just an observation). At first, I was afraid that this would be another Pandora / Avatar Land. The queue for the star attraction and anchor of the land (Rise of the Resistance) wanders through a decent amount of Batuu much like the queue for Flight of Passage. Pandora and Batuu are both structured similarly, in that they have one main headlining attraction and another smaller, less thrilling attraction. Both are based on "popular" franchises, and are set in areas heretofore unseen in their respective films. Whereas Pandora feels small, tight, and cramped; Galaxy's Edge feels larger and more sprawling. I'd say I personally prefer Galaxy's Edge / Batuu over Pandora / Avatar Land.


Star Wars: Rise of the Resistance - This was a big one. This ride had been highly hyped before opening as having some of the most advanced ride tech ever seen. Scott Trowbridge, mastermind behind The Amazing Adventures of Spider-Man over at Islands of Adventure and Revenge of the Mummy at Universal Studios Florida, was the creative lead for the ride. Much like Flight of Passage, the queue for Rise of the Resistance is part of the story, experience, and ride. It all feels like one enormous story, more-so than other rides of its ilk. The plot is that we have stumbled upon the secret Resistance base on Batuu, which is currently in the middle of a panicked evacuation effort. The First Order has tapped into the Resistance's communication frequencies and pinpointed the location of the base. We are to evacuate in a specialty craft, but before we can punch it to lightspeed, we find ourselves caught in a Star Destroyer's tractor beam. We're Hauled on board and held prisoner. When all hope seems lost, The Resistance shows up to our rescue with a daring rescue / escape plan.    There are some incredible effects in both the queue and during the ride itself. The Rey Hologram in the first pre-show room, the entire second pre-show / light motion simulator room, The enormous AT-ATs, Kylo Ren's lightsaber stabbing down through your elevator, the 2nd Kylo Ren AA (which has a notoriously terrible track record, actually worked for me!), and the last motion-simulator room are all impressive and will likely continue to wow many years later (so long as they are kept in proper working condition, of course. For example: The Star Destroyer canons have been non-functional for a long, long time now.).  Rise absolutely raises the bar on a what a theme park ride is capable of : The queue has it's own mini-motion simulator ride that comes with a nifty magic trick, the ride itself is massive (in as much as it feels like the ride building or ride path take up a very large area), and it pulls a reverse Skull Island: Reign of Kong (Kong essentially starts outdoors and ends indoors, Rise starts indoors and ends outside). Rise of the Resistance wasn't disappointing. It impressed in all the ways it needed too...Unfortunately, it didn't click with me on a personal or emotional level. Star Wars: Rise of the Resistance is very fun and boasts some truly incredible tech and tricks, but I wouldn't say it's the top attraction in Orlando or even just at Walt Disney World. 


Millennium Falcon: Smuggler's Run - Who hasn't dreamed of getting to fly in the Millennium Falcon and getting to scream PUNCH IT!!! as you jump to lightspeed. Well, now you have that chance. I didn't get the "full" experience as Bro and I chose Single Riders (It was late, Stand-By was 25 minutes, and we had Fantasmic to catch), so we missed out on the first part of the queue and that top-tier AA. The bare basic plot (what little of it I could suss out) is that we have been "employed" to pilot the Millennium Falcon on a smuggling run.  I felt like the Millennium Falcon portion of the queue didn't feel authentic. The Falcon is not a large craft, but the Falcon portions of the queue felt too big. The ride proper is incredibly chaotic. It's a bit like Mission: Space in that your "cockpit" rotates or swings out of the loading station, but it doesn't spin and is not a centrifuge. Each cockpit hold six crew members: two pilots, two gunners, and two engineers. The Pilots will be primarily focused on the screen, while the gunners and engineers will have to continually shift their attention from the screen to flashing buttons in the interior on the cockpit. Unlike Mission: Space, every button you push, your reaction time, and every yank on the wheel affects the ride, what occurs on screen, and your overall score. For example: If the pilots do a terrible job and keep crashing the poor Falcon, the Engineers will have a much more active role as each bump and dent incurs a button prompt for the Engineers to press. It's a very involved ride that requires you to have whip-fast reflexes and to be on high alert. The whole thing reminded me of a better version of something you'd find at DisneyQuest. It's basically Video Game: The Ride. The best thing about Smuggler's Run is that it requires genuine teamwork in order to fly a successful mission. You'll have to work together as a team with people you only just met seconds to minutes ago. If you ask me, that's pretty cool. 


Blue Milk - Disney's answer to Butterbeer is a non-contender...but I did like it. The consistency is odd...it's like a mixture of slushie and milkshake. The flavor itself is very sweet and fruity, tastes similar to Fruit Loops. It's somewhat refreshing, but works better if you're looking for something sweet and not something that will help re-hydrate or refresh. 


Mickey and Minnie's Runaway Railway - Let's get one thing straight right off the bat: This does not even come close to the insane heights of The Great Movie Ride. That's a pretty Herculean task, though. Let's try to be a little more fair, shall we? On it's own, as it's own weird (and I DO mean weird) thing I think Mickey and Minnie's is low-key the perfect ride to represent Mickey and his personality. The story is that we are visiting the Mann's Chinese Theater for the premiere of the newest Mickey Mouse short: Perfect Picnic. As we are watching, something goes wrong and we find ourselves beckoned into Mickey's cartoon world. Once seated in Goofy's locomotive, it isn't long before Mickey and Minnie accidentally cause our train to derail. Now, Mickey and Minnie must race against time to save us. The exterior of The Mann's Chinese Theater remains the same, but has been lightly plussed with the addition of a showy premiere marquee that boasts the title of the ride. It's eye-catching, and looks like The Mann's is hosting a real premiere.  Much of the queue remains the same. The posters for different films have been replaced with posters for Micky Mouse shorts. The glass display cases have been removed and a permanent partition or semi-wall has been erected. The movie theater / "pre-show" room has been ruthlessly redesigned. The room has essentially been cut into thirds. The back wall area is a wrap-around queue, the middle and front area to your right has been turned into two very tiny rooms/theaters complete with automatic doors for each, a hidden loading area, and the queue for it. The middle and front area to your left is a waiting area for the two new theaters. Once you enter the load room, it truly feels like you have stepped foot into a living, breathing cartoon. Much like Rise of the Resistance, this runaway train utilizes trackless technology to full, turbulent, dizzying effect. The ride is never uncomfortable or nauseating, but it can get rough and a bit wild. The 2.5-D effects are very cool but don't really call attention to themselves except during the mind-blowing grand finale. I'd say the highlights are the pre-show cartoon, the loading room, the first room and tunnel, The city street scene, the dance studio, and the grand finale. Mickey and Minnie's Runaway Railway most reminded me of Roger Rabbit's Car Toon Spin (especially during it's later half). While Mickey and Minnie's can't even come close to matching the bar set by The Great Movie Ride, it's still a ton of wild, goofy mayhem while you're on board.


Muppet*Vision 3-D - The very last project Jim Henson worked on before his untimely passing at the too-young age of fifty-four. It's a culturally important attraction. How is it looking today? You can tell the cast and fans are all feeling the pain. The entrance room of the queue has little Muppet plushies positioned about and the lines for the show were lengthy throughout the day. The new projection effects for the Waldo explosion are fine. I can't remember if there was a water effect when Fozzie squirts the audience, but it's definitely gone now. The curtain in front of the movie screen seems to be permanently parted. That's about it as far as missing / broken effects. The show is still just as funny and contagiously chaotic as it was the day it opened. It really has aged very little (not counting the MGM Studios street and the VERY 90s clothing the street extras wear in the last scene). Disney has promised they're looking into ways to preserve the movie and other aspects of the attraction, though I'm betting they just drop the queue video and main show on Disney + and call it a day. 


Pizzerizzo - I've heard A LOT about this little quick-serve pizzeria (mainly from a certain Orlando parks scooper). The theming is light, subtle, clever, and funny. The quality of the pizza was not bad. I ate in the banquet room, and absolutely LOVED IT!!!! I can see why some chose to attach themselves to this little eatery, as it had a surprising amount of personality and made for a fairly chill place to escape the streets and enjoy a bite.


50's Prime Time Cafe - I hadn't eaten here in MORE than a decade. It's MUCH better than I remember it being. Every room is set up like a room in a 50's style home, and most tables are facing or near an old-fashioned static-y black-and-white tv set. The tv loop mostly consists of clips from 50's tv shows involving food or eating. The waitresses are all dressed like 50's cafe waitresses, and most prefer to be called Mom. They are still very dry and sarcastic,  the classic house rules still apply (no elbows on tables, make sure you eat every last bite), and the staff aren't afraid to chastise, tease, and mess with patrons. It's a very fun environment, but the interiors started to feel a little too dark by the time we left (We got in around 5:30 pm , and left at 7:30 pm). I had the Blue Plate Special, which was a seared pork chop with Colcannon mashed potatoes (with pieces of potato skin mixed in) and onion gravy. It took longer to prepare the dish, but the wait was actually worth it. The meal was freaking delicious! I don't think I'd make a visit to 50's Prime Time Cafe a must every time I'm at the Studios, but every once-in-a-blue-moon, it would hit the spot.


Fantasmic! - Illuminations USED to be the best fireworks show at WDW, and IT STILL WOULD BE...if it hadn't been demolished. So, I guess we'll just have to settle for Fantasmic!. There has been more additions over my ten year absence than I had at first realized. There is a new Moana portion, a Frozen portion, and an Aladdin portion. The Pocahontas scene (created to promote the release of Pocahantas at the time) has been truncated and shortened, meaning the entire battle scene is gone. The "pre-show" (Disney pop stars singing updated versions of Disney songs. It's basically just listening to Radio Disney, but I dig it. It's always been chill.) , prologue / first scene, and later half of the show is where Fantasmic! is at it's best. Unfortunately, the first half of the show relies very heavily on water screens to the detriment of the show overall (at least, in my opinion). The Moana scene was the best addition, as the performer playing Moana gets to wade into ankle high water and splash around. Adding Elsa and Frozen was a no-brainer, seeing as it's the closest to a new classic that Disney has come to crafting in the modern day. What's baffling is to feature Show Yourself, an unpopular song from Frozen 2 ( itself a film most feel mid about), as Elsa's big solo moment. The lights and package that go with the song is very cool...but the song still sucks. The choice would be excusable if this had been added in an effort to promote Frozen 2, but that film came out 2019 and the new scenes were added Nov. 2022. Why not just choose Let It Go, a song that has been replayed ad infinitum but is attached to the better of the two films and itself is a better representation of the Elsa character than Show Yourself is. It's just a very odd, baffling, frustrating decision.  The biggest downfall of the show, though, was that the Maleficent dragon was down for the night, meaning we got saddled with the B mode from Disneyland: Maleficent rises up high on a raised platform, while swinging her staff around and firing off firework pot shots at Mickey. IT'S FREAKING LAME and just about cripples the entire show. So, yeah...I didn't love my experience with Fantasmic!. Even as a kid, I always wanted to love the show more than I actually did. As of right now, Fantasmic! is the premiere fireworks show at WDW by default.There really isn't any other fireworks show at WDW that is on the level of Fantasmic, in as much as it involves so many different formats: Water screens, fire works, live performers, stunts, and a "story". It's always been very ambitious, and back in the 90s, it definitely had that wow factor. Now, twenty-seven years later, some wows remain but many have lost their potency long ago. I suppose Fantasmic! as is will have to do for now, but with other theme parks eagerly upping their game, Fantasmic! all but demands a major technological upgrade sooner rather than later (the story is fine, but some of the effects need to be updated).


The Twilight Zone Tower of Terror - While some attractions need updates, upgrades and re-imaginings,  others continue to stand the test of time. The Twilight Zone Tower of Terror is still one of the very few PERFECT attractions out there (and I'm talking about not just in Disney, not just in Orlando, but in the entire world). With the direction the current heads of Disney are taking things, it's very likely only a matter of time until Tower gets a complete re-theme or overhaul. It's a tragedy, seeing as the ride still holds up exceptionally well. The theming throughout the queue, from the entrance to the gardens to the lobby to the libraries to the boiler room, is still immaculate. The tension, unease, suspense, and dread still builds as you make your way through the queue and then through the ride/hotel. I didn't notice any new additions or anything missing during my stay at the Hollywood Tower. She still holds the same power to terrify, thrill, and surprise two plus decades later. Let's just hope we don't lose her in the near future.


Rock 'n' Roller Coaster Starring Aerosmith - This ride has always had long lines, and it remains that way the year it is to be re-themed. Rock 'n' Roller Coaster was the last coaster I rode in my journey to conquer my fear of coasters. By the time I had finally built up the courage to ride it (back in 2010/early 2011) I had already conquered The Incredible Hulk Coaster, Dragon's Challenge / Dueling Dragons, and Hollywood Rip Ride Rock It! Needless to say, Rock 'n' Roller Coaster pales in comparison to the previously mentioned coasters. I've always enjoyed my rides on Rock'n', but I've never been in love with the coaster. It's always been more fun than thrilling (with the exception of that launch), and the theming inside the track is vibrant black light psychedelia. The interior queue is still a fun walk-through, the pre-show remains as entertaining as ever, and that loading room is still all kinds of cool. Rock 'n' Roller Coaster was never really aiming to be one of the greats, it's intent was always to be a stepping stone between coasters like Space Mountain and more intense thrills like The Incredible Hulk Coaster. I'd say it continues to fulfill that purpose quite well.  With The Electric Mayhem and The Muppets moving in, a new younger set of thrill seekers might be about to discover the exciting world of "Big Boy coasters" for themselves. I'm not exactly optimistic about the change, but I'm also not upset about it. As long as the loading area theming remains intact, I'll be ok.